From this Guild Wars 2 crafting guide players can learn about the disciplines, interface and required materials when it comes to crafting. The list of raw materials that could be gathered is as large as the lands of Tyria.
The purpose of crafting in this game is to use the collected materials for making equipment, consumables and various other items. All races and professions can craft in Guild Wars 2.
In order to get to trainers, players must open the map and toggle map icons on using the eye icon.
The leveling design for crafting is made in such a way to allow players to craft items that are good for their current character level. Because of this, it is unlikely that unnecessary items will be made.
From all 8 crafting disciplines, players can only use two. Disciplines can be changed whenever the player desires. The activation is made by speaking with a trainer. The advancement in a discipline usually matches the progress of the game.
Through this discipline, players can make shortbows, pistols, rifles, spears, longbows, shortbows, torches and warhorns.
A jeweler can create rings, earrings and necklaces.
The discipline can be helpful for making foci, scepters, staves, tridents, potions and sigils.
Weaponsmiths are able to make various weapons: hammers, axes, swords, daggers, maces, greatswords, spears, sigils and shields.
Consumable foods and armor dyes are the specialty of a chef.
Raw materials can be obtained in the game in three main ways: through gathering, through salvaging and from trading posts.
Through exploration, players can reach various areas where they can find resource nodes.
Any drops that players do not need can be salvaged.
Players who have no time to gather resources can obtain raw materials in exchange for karma and coins at vendors.
All crafting procedures are performed in a crafting interface. The first step for understanding how crafting works, players can put a few crafting items in the interface and combine them. Two tabs exist: Production and Discovery.
For a faster progress in the game, players should not forget to use bank tabs and collectibles when they go to a crafting station.
The Production tab is meant for the usage of already known recipes, from which players can make items. The list of recipes could be found on the left part of the tab. The parts required for crafting the items will appear if the player clicks on a recipe. Production can start if all the ingredients are prepared. Players will have a few starter recipes in the beginning and will receive more complex combinations from the use of the Discovery tab, or by purchasing them from a craft smith.
Some sections from the Production interface could be more important for players:
Crafting components: Here players can find the primary building blocks different gear that they can make. Materials brought from vendors and refined materials are taken here.
Refinement: Materials that are gathered or obtained from salvaging can be refined here. After this, they can be utilized for crafting.
Inscriptions and Insignias: These things can provide additional stats to a piece of armor that is crafted by the player. The inscription/insignia names determine the stats. For example, inscriptions are made for crafted weapons and insignias are meant for armor.
The discovery area is the one that permits players to learn new recipes. There are four boxes in the tab center, in which players can drag items from their inventory. In a regular MMORPG, new recipes can be purchased from trainers, but in this game, it is not the case.
Two or three ingredients must be combined for learning a fresh recipe. But, it may not be as straightforward as it may seem, because only some combinations of items can work and they are shown to the player.
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